Android build using different settings to editor
Hi
I have been building a 3D FPS for mobile (android for now).
Everything has been fine until recently upgrading to unity 5.2 My android build now culls object sooner than i set in the editor and also disables my sun light. Could be doing more, im not sure yet, but these are the most noticeable. I haven't really changed anything i can think of except the upgrade
It works fine when i play it in unity though. Any ideas?
Thanks
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