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CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details
UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) (at :0) UnityEditor.Android.ADB.StartServer () (at :0) UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) (at :0) UnityEditor.DeploymentTargets.DeploymentTargetManager.GetKnownTargets () (at C:/buildslave/unity/build/Editor/Mono/DeploymentTargets/DeploymentTargetManager.cs:50) UnityEditor.Android.AndroidBuildWindowExtension+c_AnonStorey0.<>m_0 () (at :0) System.Threading.ThreadHelper:ThreadStart()
it shows this what shall I do?