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Question by hibeast1 · Dec 11, 2020 at 12:57 PM · velocitytransform.forwardtransform.lookat

using LookAt(), transform.forward but move only in X axis

///////////////////////// AI Script (Black Model) /////////////////////////////////////

         IEnumerator Targeting()
         {
             while (isTargeting)
             {
                 if(!isCrouch && !isAttack)
                 {
                     transform.LookAt(player);
                     transform.eulerAngles = new Vector3(0, transform.eulerAngles.y, 0);
                     if(Vector3.Distance(player.position, transform.position) > attackDistance)
                     {
                         rb.velocity = transform.forward * moveSpeed + new Vector3(0, rb.velocity.y, 0);
                         anim.SetBool("Run", true);
                     }
                     attackTimer += 0.05f;
                 }
                 if(Vector3.Distance(player.position,transform.position) <= attackDistance && isGround && !isCrouch && !isAttack && !isFalling && attackTimer >= attackDelay)
                 {
                     attackTimer = 0;
                     StopMove();
                     StartAttack();
                 }
                 rb.velocity = new Vector3(rb.velocity.x, Mathf.Clamp(rb.velocity.y, -25, 25));
                 if (rb.velocity.y < -3f)
                 {
                     isGround = false;
                     anim.SetBool("IsFalling", true);
                     isFalling = true;
                 }
                 yield return new WaitForSeconds(0.05f);
             }
             rb.velocity = new Vector3(0, rb.velocity.y, 0);
             anim.SetBool("Run", false);
         }

/////////////////// Player Script (White Model) ////////////////////////////

             if(Vector3.Distance(Vector3.zero,dir) > 0.5f)
             {
                 transform.LookAt(transform.position + dir);
                 rb.velocity = transform.forward * moveSpeed + new Vector3(0, rb.velocity.y, 0);
                 anim.SetBool("Run",true);
             }
             else if(anim.GetBool("Run"))
             {
                 rb.velocity = new Vector3(0, rb.velocity.y, 0);
                 anim.SetBool("Run", false);
             }




i used the same model, animation(run), function on both models but AI doesnt work well ai lookat player does work and goto player does work( only in X axis) so i dont know what's the problem

play video https://youtu.be/bZqUhKr-wiw

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