How do you change the velocity of an object moving in a sine wave?
So I'm in the middle of prototyping my first game in Unity, it's a sort of a runner and the enemies move towards the player, nothing big :)
The problem is that one of them moves in a sine wave pattern, but it is too fast. From what I've gathered:
- In amp*sin(Time.time), "amp" changes the amplitude of the sine wave. 
- In sin(Time.time*freq), "freq" changes the frequency of the sine wave 
I want to keep the frequency and the amplitude as stated by those variables, but I want to be able to control how fast the object traverses the wave. Anyone knows how to do it?
Here's the code that I'm using:
 Vector3 vectorStep = new Vector3(
             1,
             xAmplitude*Mathf.Sin(time *xFrequency),
             0);
 transform.position += vectorStep;
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