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               Question by 
               ggPUNX · Dec 07, 2020 at 08:32 PM · 
                shader3dspritespriterenderervisibility  
              
 
              How do I achieve a field of vision effect with sprites?
I'm creating a 3D game comprised of sprites that is supposed to have a cone of vision for the main character where the environment and enemies are only visible if they are in the cone.
https://www.youtube.com/watch?v=xkcCWqifT9M
I was following Sebastian Lague's tutorial to create this effect, but I've run into a problem. He does this by using shaders and materials, which won't work for my game because all the assets can only use the sprite renderer. I don't know enough about shaders to know if this is possible with them or if it's not, how to do it otherwise.
Any guidance?
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