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Question by Mun-Yeong-Seok · Aug 13, 2017 at 08:43 PM · texturemodelsmoothmodel importing

The model looks smooth.

alt text

The right model is the downloaded model, and the left model is the model i created. As you can see from the picture, the model I made looks smooth. How do I make my model look distinct like downloaded model? It looks smooth even if the options of 'Mesh Renderer', 'Texture', 'Mesh Import Settings' are set equal. I imported the .max file directly. (used 3ds max 2018)

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avatar image Cherno · Aug 13, 2017 at 09:16 PM 0
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In the $$anonymous$$odel import settings, set it so the normals are not imported. You can also clear all normal/Smoothing groups in your 3d modelling application directly.

However, the right model doesn't look like it has no smoothing groups / Shared normals at all... You might want to experiment with the normal smoothing threshold in the moel import settings to get the look.

avatar image Mun-Yeong-Seok Cherno · Aug 13, 2017 at 10:26 PM 0
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In the Import Settings of the right model, it is set to Normals: Import, Tangents: Calculate Tangent Space. And if i rotate the right model 360 degrees, the light and shade is displayed properly. Then, can i assume that processed it in 3ds max ins$$anonymous$$d of in Unity?

avatar image Cherno Mun-Yeong-Seok · Aug 13, 2017 at 11:42 PM 0
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I don't understand your question. I think there's a word missing.

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