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Question by Gavbean · Sep 30, 2019 at 03:21 PM · sprites2d sprites

Sprite disappears after spawned

im trying to make a sprite spawn via instantiate. when it spawns it performs an animation that i have set to it but is invisible. order in layer is fine, z position is fine (its in 2d) and if i drag the prefab straight from the project menu theres no problems, only when instantiating it. any help?

 void SpawnAttack (string dir, int speed, string color)
     {
         GameObject atk = Instantiate(Attack, attackSpawn.position, attackSpawn.rotation);
         atk.transform.SetParent(UiMaster);
         if (dir == "left")
         {
             atk.SendMessage("BeLeft");
         }
         if (dir == "right")
         {
             atk.SendMessage("BeRight");
         }
         if (dir == "up")
         {
             atk.SendMessage("BeUp");
         }
         if (dir == "down")
         {
             atk.SendMessage("BeDown");
         }
         if (color == "red")
         {
             atk.GetComponent<SpriteRenderer>().color = Red;
         }
     }
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Answer by Mokomaki · Oct 04, 2019 at 09:05 PM

I suspect the problem is with the animator. When you run the animation once and after that nothing it has nothing to render try adding a looping animation (can be a still image) after the effect.

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Answer by ejoo_pasco · Oct 05, 2019 at 11:27 AM

Some other possibilities: you might want to double

  • check the rotation. If it's accidentally standing perpendicular out of screen layer, you can't see it (ortho cam specific).

  • check the position: double click the gameObject in the inspector, and it get's centered in the scene view. regards Ejoo

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