Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Pure_hate · Jun 19, 2015 at 06:26 PM · camerafirst person controllermoving platform

Problem with 1st person camera rotation after jumping on a platform

I have 1st person rigidbody player controller from standart unity assets. I made moving and rotating platform as a kinematic rigidbody with simple script.

     // Actual platform movement
     void Update() {
         transform.Translate(moveSpeed * Time.deltaTime, space);
     }
 
     // Platform rotation
     void FixedUpdate () {
         Quaternion deltaRotation = Quaternion.Euler(rotationSpeed * Time.deltaTime);
         rb.MoveRotation(rb.rotation * deltaRotation);
     }

Also to let player stand on a platform I made him a child of platform after jumping on it. The problem is that after jumping on the platform players camera rotates (because of the existing platform rotation). To fix that I tried to add into player controller script:

 void OnCollisionEnter (Collision hit) { 
             if (hit.gameObject.tag == "Platform") {
                 Debug.Log (transform.rotation.eulerAngles + "\n");
                 transform.Rotate(hit.transform.rotation.eulerAngles*(-1));
                 Debug.Log (transform.rotation.eulerAngles + "\n");
                 transform.parent = hit.transform; 
                 Debug.Log (transform.rotation.eulerAngles + "\n");
             }
         }

But this didn't solve the problem. Log shows that rotation was succesfull, but in fact camera rotates the same as it was before.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How to have controlles switch from FPC to a RC Car 1 Answer

First Person Controller - Mouse look doesn't work 1 Answer

Why wont my camera controller work,Why isnt my script working for a camera controller? 1 Answer

"moveable" first person controller 0 Answers

Rotate camera to lean 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges