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Question by hedgy134117 · Jan 23, 2020 at 08:16 PM · 3dmousebeginnerdrag

ScreenToWorldPoint changing in small increments

I am attempting to make a simple scene where the user can drag objects around in a 3d space. The objects will stay the same on the y axis but move on the x and z based on where the mouse is. This is what I have so far.

 private void Update()
     {
 
         bool isDragging = Input.GetMouseButton(0);
 
         if (isDragging == true)
         {
             RaycastHit hit;
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
             if (Physics.Raycast(ray, out hit))
             {
                 CatDrag(hit.transform.gameObject);
             }
         } 
     }
 
     private void CatDrag(GameObject obj)
     {
         Vector3 mousePos = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 1.0f));
         obj.transform.position = new Vector3(mousePos.x, obj.transform.position.y, mousePos.z);
     }

This partially works but when the user moves their mouse the object barely moves. I'm rather new to mouse interaction in a 3D space so any and all assistance will greatly help.

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