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Question by unity_6N9jDN9nu-MAaQ · Oct 25, 2018 at 11:08 AM · scripting problemscripting beginner

How do i find out if teleport was unsuccessful? (VR VIVE)

I already found out that the VRTK_BasicTeleport_UnityEvents script tells me if the player teleported. But now I want to find out if the teleport was unsuccessful like when the player chose an invalid area because I want to add an error sound when this happens. I suck at scripting so I don't know if this is possible or if there is an easy solution. I added the VRTK script below.

 using UnityEngine;
 using UnityEngine.Events;
 using System;

 [AddComponentMenu("VRTK/Scripts/Utilities/Unity Events/VRTK_BasicTeleport_UnityEvents")]
 public sealed class VRTK_BasicTeleport_UnityEvents : VRTK_UnityEvents<VRTK_BasicTeleport>
 {
     [Serializable]
     public sealed class TeleportEvent : UnityEvent<object, DestinationMarkerEventArgs> { }

     public TeleportEvent OnTeleporting = new TeleportEvent();
     public TeleportEvent OnTeleported = new TeleportEvent();

     protected override void AddListeners(VRTK_BasicTeleport component)
     {
         component.Teleporting += Teleporting;
         component.Teleported += Teleported;
     }

     protected override void RemoveListeners(VRTK_BasicTeleport component)
     {
         component.Teleporting -= Teleporting;
         component.Teleported -= Teleported;
     }

     private void Teleporting(object o, DestinationMarkerEventArgs e)
     {
         OnTeleporting.Invoke(o, e);
     }

     private void Teleported(object o, DestinationMarkerEventArgs e)
     {
         OnTeleported.Invoke(o, e);
     }
 }
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avatar image tormentoarmagedoom · Oct 26, 2018 at 08:12 AM 1
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Good day.

Why not storing the position right before try to teleport, and compare it with the position after teleport. If vector3.distance between the 2 positions is higger then a quantity, it means the teleport was successfull, or something like this.

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