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Variables correct in editor, But being reset in build?
I have a C# script that works off of a array of public classes. Each public class in the array holds a floating value. This value is at the correct amount of 100.0f in the editor compile, but when built as a .exe the value is reset to 0.
public float stanima = 100.0f;
Any help would be appreciated, David
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Anybody have any ideas? If more information is needed let me know.
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