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How do Unity manage loading with inspector linkage?
This is what i do now. I use ScriptableObject to manage data. Each one of these ScriptableObject items link Material/Prefab/Texture. I store these ScriptableObject items in Resources folder. When the game starts, I load all of them and store it in a singleton class.
Here is a problem, the starting is quite slow. So I wonder if loading a ScriptableObject also loads the other Material/Prefab/Texture that it links. And how to improve it?
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