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SceneManager.LoadSceneAsync freeze loading scene in editor.
Hi,
I looked for the answer but nobody seems to have a similar problem. I use SceneManager.LoadSceneAsync to load a scene and everything works fine in Player. In an editor, a scene is being loaded infinitely. The only way is to pause play in the editor for about 3 seconds and hit play. It's really annoying and I can't find a way around it.
Do you have any ideas/solutions for the problem?
Thanks, Bolo
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