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Question by UserNameIsAlredyTaken · Sep 03, 2018 at 09:05 AM · networkclientsynchronizationsynchost

Network Transform synchronizes only rotation but not movement

I have a player prefab, which has Network Identity (Local Player Authority = true), Network transform and PlayerMovmentControl script:

 using UnityEngine;
 using UnityEngine.Networking;
 
 public class PlayerMovmentControl : NetworkBehaviour {
     
     public float m_Speed = 10f;
     public float m_TurnSpeed = 180f;
     
     private Rigidbody m_Rigidbody;
     private float m_ForwardMovmentValue;
     private float m_SidewardMovmentValue;
     private float m_TurnValue;
  
     private void Awake()
     {
         m_Rigidbody = GetComponent<Rigidbody>();
     }
 
     private void OnEnable()
     {
         m_ForwardMovmentValue = 0f;
         m_SidewardMovmentValue = 0f;
     }
     
     void Update () {
         if (isLocalPlayer)
         {
             m_ForwardMovmentValue = Input.GetAxis("Vertical");
             m_SidewardMovmentValue = Input.GetAxis("Horizontal");
             m_TurnValue = Input.GetAxis("Mouse X");
         }        
     }
 
     private void FixedUpdate()//Moving and turn the player
     {
         Move();
         Turn();
     }
 
     private void Move()
     {
         Vector3 movment = (transform.forward * m_ForwardMovmentValue + transform.right * m_SidewardMovmentValue) * m_Speed * Time.deltaTime;
         m_Rigidbody.MovePosition(m_Rigidbody.position + movment);
     }
 
     private void Turn()
     {
         float turn = m_TurnValue * m_TurnSpeed * Time.deltaTime;
         Quaternion turnRotation = Quaternion.Euler(0f, turn, 0f);
         m_Rigidbody.MoveRotation(m_Rigidbody.rotation * turnRotation);
     }    
 }

There is a Network Manager with player prefab registered.
In game only rotation is synchronized but not movement. What am I doing wrong?

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avatar image tormentoarmagedoom · Sep 03, 2018 at 10:04 AM 0
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without looking your code, is possible the position is updated, but some script changes it right after, so the result is like it does not change.

avatar image UserNameIsAlredyTaken tormentoarmagedoom · Sep 04, 2018 at 11:08 AM 0
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I've checked several times, nothing like this. Even, if there were, so why only not local players stand at the start?

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Answer by UserNameIsAlredyTaken · Sep 04, 2018 at 12:53 PM

Solved!
In Network Transform I chose Transform Sync Mode = Sync Transform (Sync Rigidbody was). Docs says that this type of synchronization is for objects that are not controlled by physics system, which is my case.

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