Client not getting updated positions
Hello,
I have set up a simple 2D game and tried to move the players around on the host and client instances of my game. When I switch to the client instance, it moves around just fine on the client instance and the host instance.
However, when I move around in the host instance, it updates just fine on the host instance, but not in the client instance. How could this happen?
Here is a repository with my code: https://github.com/shieldgenerator7/Balloon.IO (Note: The AI bots aren't synced over the network. That's fine, they're not what I'm asking about).
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