URP Lit shader and Standard (non urp) looks different in Gamma color space
Hi, im a bit confused while comparing shaders lookup (Lit and Stanard) Project with Gamma color space.
I've create new unity project (2019.4.12f1). Install URP package in project. Then create 2 materials, one with Lit shader (urp), second with standard shader (default pipeline). Set albedo in both materials and set smoothness to 0.8 both. Then comparing lookup in scene with urp setup and without urp.
Why they looks different? And what i need to change or setup to get equal image in URP ? Notice* In Linear color space they look the same.
My guess is the color curves are different between the two. Try adding a color correction post processing effect in URP and playing with it until you get the desired result.
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