How do i use custom function to sample depth?
Hi
i need the black and with data from the depth to the position. How can i do that?
I have seen this macro "SAMPLE_DEPTH_TEXTURE" on this site > https://github.com/Unity-Technologi...r-pipelines.core/ShaderLibrary/API/D3D11.hlsl but i dont know how make this custom function nor what to contact it to...
Thank you in advance, Naor
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