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May I control the game of a client through pressing some GuiButtons in the server application?
May I control the game of a client through pressing some GuiButtons in the server application?.
I want to create a server-client game where the server has the capability to control the developement of some characteristics of the client game in real time.
I wanna mean that if when I press a button I can change some golbal variable in the client version of the game. It can be done?
And additionally, I'd like to receive in teh server version two things:
a).-The webcam of the client server player (in a part of the server version of the screen).It can be done?
b).-The dump of the progress of the game in real time too (in another part of the server version screen).It can be done?
I'm reading a lot of how to create a server and client version of a game and how they can intercommunicate via chat...And I think that this part is being satisfactory covered.
Any idea?. I'm relatively new with Unity, but I don't know how far can arrive the capabilities of the powerful Unity3D and if all this is possible with it. but the answer of "yes" or "no" and a basic idea of how to do all this would be very helpful for me.
Thanks in advance.
This is an interesting idea. I would definitely like to know if it's possible. I would think that the worst case scenario would be you'd need three components: Server | $$anonymous$$aster Client | Client
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