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Shader Graph and Exposure issues
So I've been messing around with shader graph for my project and I've come across an interesting problem. I created a displacement/distortion kinda effect to put infront of a portal and it works fine, except for when I turn up the exposure in my scene for the lighting
The first image shows the effect working but the exposure on my sky volume is set to 0
This second image shows the exposure set to 8 which is where it should be, but now the effect is... well it's glowing.
So I'm wondering if anyone knows what I should add/change about my shader graph to stop this from happening? This is the graph, real simple
If I understand you correctly, you want to blend the brightness with your actual portal image? Im unsure about the Shadergraph, but have a look at alpha blending (maybe here). You could also only use the exposure with a rim lighting effect
I don't think I want to blend the brightness, I want the portal to be as bright as it is with 0 exposure.
In short I want to stop it glowing.
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