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Particles in world simulationSpace follow parent transforms Z position
I have a particle system, using emission, that is the child of an object which moves around in world space, and the particle system's simulation space is set to World. This works fine for movement on the X and Y axis but when the parent object moves on the Z axis, every particle on the screen moves on the Z axis too by the same amount. The particles are a 2D image and they appear on the plane facing the Z axis.
The Resimulate checkbox is off, and I can't figure out why every spawned particle moves to follow the parent only on the Z axis. I would like each particle to be totally independent of the parent.
I do not even know how would you manage to move an entire particle system that is in world simulation space, and insight into how this might be done would also be helpful.
Can you capture a video to demonstrate your issue and a screenshot of the full setting of your particle system?