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Question by Cygnus138b · May 27, 2018 at 06:07 PM · texturesdataimagesbitmap

Using >8K BMP images as data sources, not textures?

Hi!

I'm currently trying to figure out how to use a 16K BMP image as a data source rather than as a texture. Basically, I want to be able to get RGB data from a single pixel in this image for data purposes. However, I'm finding that the max size I can import this image as is 8K. Does anyone have any idea how I can utilize the full 16K of the image without Unity compressing it down on import?

Thank you so much!

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Answer by sambalbij · Jul 16, 2018 at 02:18 PM

I think you might be able to use the same strategy as this thread did for viewing 8k images when 4k was the max. http://www.41post.com/4416/programming/unity3d-using-textures-larger-than-4096x4096

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avatar image megabrobro · Nov 16, 2018 at 02:58 PM 0
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this helped me lots, thanks

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