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Question by AlexJBoyd · Oct 21, 2015 at 03:33 PM · shadereditorrenderinglightmap

Loaded Lightmaps Clearing On Play

I am working on an editor tool that will allow 3D artist to load in lightmaps baked in external programs. I had the system working as two scripts that ran things on Awake - one to create the lightmaps, and the other to apply to certain renders.

However, I decided it would work better to be an editor tool that way so many things aren't happening when a scene initializes.

The problem is that once the lightmaps are loaded into the lightmap arrray (which I can see in the "lighting" tab) and I hit play, all the data is gone. Why is this data getting cleared? Do I really need to only do this in runtime?

Here is a sample of the code:

 LightmapData mapdataSave = new LightmapData();
 mapdataSave.lightmapNear = tempNearMap;
 mapdataSave.lightmapFar = tempFarMap;
 
 currentLightmaps.Add(mapdataSave);
 
 LightmapData[] currentLightmapsArray = new LightmapData[currentLightmaps.Count];
 for (int i = 0; i < currentLightmaps.Count; i++)
 {
 currentLightmapsArray = currentLightmaps;
 }
 
 LightmapSettings.lightmaps = currentLightmapsArray;
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avatar image JakeTurner · Nov 13, 2015 at 02:46 AM 0
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Please can you attach a screenshot of what lighting baking settings you have set i.e. the "Lightmaps" tab in the "Lighting" tab particularly if "auto" is ticked

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