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Question by imauroe · Jan 03 at 07:25 PM · collisiontriggerunity 2daudiosource

AudioSource.play() not playing

Hi peps,

So I've been trying to add a sound when a bullet collides with my player, but when it collides I got a message in console "can not play a disabled audio source".

alt text

 public class InstancePrefabParticles : MonoBehaviour
 {
     public GameObject prefab;
     public float livinTime = 2f;
 
     AudioSource _audioSource;
 
     private void Awake()
     {
         _audioSource = GetComponent<AudioSource>();
     }
 
     private void OnTriggerEnter2D(Collider2D collision)
     {
         if (collision.CompareTag("Player"))
         {
             GameObject instance = Instantiate(prefab, transform.position, Quaternion.identity) as GameObject;
             _audioSource.PlayOneShot(_audioSource.clip);
             Destroy(instance, 2f);
         }
 
     }
 }

if I try to play the audiosource outside the CompareTag condition it sounds when the bullet instantiate instead of when collides. I've also try things like:

 if (collision.CompareTag("Player"))
         {
             GameObject instance = Instantiate(prefab, transform.position, Quaternion.identity) as GameObject;
             if (!_audioSource.isPlaying)
             {
                 _audioSource.Play();
             }
             Destroy(instance, 2f);
         }

imagen-2022-01-03-161236.png (20.6 kB)
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