Problem with colliders and triggers on game board
Hey all,
I'm trying to set up a 6x3 tile game board similar to the Mega Man Battle Network series. I'm trying to create a system so that the player, moving around the board, can manipulate the positions of board tiles and columns and rows of tiles on key presses. I'm still newish to Unity so this is proving difficult. Right now I have a Game Board object and column children objects and tile children objects of each column.
When I try to trigger events with the player upon entering into tile spaces, even just debug.logs, nothing happens. I think I have just confused myself with triggers and colliders and rigidbodies and children and parents, they always give me trouble and I hate them. I know nobody could really solve my problem without seeing all the code and windows involved but how would you set up such a system of a game board so that a player with key presses and powers could manipulate the board in many different ways while keeping it simple and clean etc?
thanks!
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