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Question by jmr679bad · Mar 26, 2018 at 12:45 AM · mesh

When i import a blender model it turns out inside-out,When i import a blender fbx model into unity it is inside-out

Whenever i import this model into unity from blender, it ends up inside-out. So i flipped the faces and tried Ctrl + N and those worked. Only problem is it would put this weird texture onto it. Is there a way to fix this?

[1]: /storage/temp/113678-desktop-screenshot-20180325-20343126.png

[2]: /storage/temp/113679-desktop-screenshot-20180325-20284165.png

desktop-screenshot-20180325-20343126.png (168.1 kB)
desktop-screenshot-20180325-20284165.png (256.2 kB)
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avatar image Cornelis-de-Jager · Mar 26, 2018 at 12:49 AM 0
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Ins$$anonymous$$d of exporting it as fbx, try saving it directly into your Unity folder. $$anonymous$$ight work. But if you absolutely must use FBX, when exporting it try messign around with the export options. There are a few that is curcial for Unity. can't remember which ones.

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Answer by Pegasos64 · Mar 26, 2018 at 10:59 AM

Your normals are inverted in blender. To fix it, select the troublesome part of the mesh (or select the whole thing) in Edit mode, and press CTRL + N to recalculate all the normals. Then re-import it to Unity

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avatar image Pegasos64 · Mar 26, 2018 at 11:01 AM 0
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You should also probably refer to https://docs.blender.org/manual/en/dev/modeling/meshes/editing/normals.html to get a general idea about what it is that you just fixed! :) Good luck!

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