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Question by blimp47 · Oct 17, 2020 at 01:43 PM · inputmanagertransform.translate

Input manager or Transform.'direction' issue

I have a weird issue with the code below where movement on the z "vertical" axis does not occur. the Debug logs show me that the input manager is working perfectly. the vertical inputs produce either -1 or +1 but the object only responds to the horizontal inputs. If i comment out the xPlayerMove(); in update function then verticle movement on zPlayerMove(); works just fine. Any Ideas? Also, please see my input manager at the bottom. Cheers.

 public class ExampleCode: MonoBehaviour
 {
     [Tooltip("In ms^-1, total normal spped")] [SerializeField] float normalPanSpeed = 20f;
     [Tooltip("In ms^-1, total boosted speed")] [SerializeField] float boostPanSpeed = 40f;
 
     float panSpeed;
     float xThrow, zThrow;
     Rigidbody rb;
 
     // Start is called before the first frame update
     void Start()
     {
         rb = GetComponent<Rigidbody>();
     }
 
     // Update is called once per frame
     void Update()
     {
         if (Input.GetButton("Boost Pan Speed"))
         {
             panSpeed = boostPanSpeed;
         }
         else
         {
             panSpeed = normalPanSpeed;
         }
 
         zPlayerMove();
         xPlayerMove();
     }
 
     private void zPlayerMove()
     {
         zThrow = Input.GetAxis("Vertical");
         Debug.Log(zThrow);
         rb.velocity = transform.forward * (zThrow * panSpeed);
     }
  
     private void xPlayerMove()
     {
         xThrow = Input.GetAxis("Horizontal");
         Debug.Log(xThrow);
         rb.velocity = transform.right * (xThrow * panSpeed);
     }
 
 
 }

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Answer by blimp47 · Oct 17, 2020 at 02:05 PM

Ok, so i discovered that if i swap the playerMove calls round then the the vert works and horz stops working. I added an if statement ensuring one function would stop if the other needed to work. Movement now works as desired.

  void Update()
     {
         if (Input.GetButton("Boost Pan Speed"))
         {
             panSpeed = boostPanSpeed;
         }
         else
         {
             panSpeed = normalPanSpeed;
         }
 
         if (Input.GetButton("Horizontal"))
         {
             xPlayerMove();
         }
         else
         zPlayerMove();
 
     }


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