Question by
mguidry · Oct 25, 2017 at 04:00 AM ·
c#inputinputmanagerkeyboard input
Getting input outside of the Input class
How would I go about getting input from keys that are not necessarily in the Input class? I am working on an input manager that is able to rebind keys at runtime. I have had success with it for the most part except for when I would want to bind a key that is not in the Input class. For example: thumb mouse button. Not every person has a mouse with a thumb button, but I have played games where I can bind a behavior to that button. I am really unsure where to begin getting that input.
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