Question by 
               xmarty · Mar 16, 2018 at 02:30 PM · 
                meshskinnedmeshrendererblendshapes  
              
 
              Getting the vertex position of a skinnedmeshrenderer after blendshape?
Hi, I'm trying to make an app something like SnapChat's face sticker.
Is there a way to obtain vertex position of a SkinnedMeshRenderer after changing blendshape's weight?
I tried this https://forum.unity.com/threads/get-skinned-vertices-in-real-time.15685/
but it didn't seem to calculate the blendshape's weight.
I was using SkinedMeshRenderer.BakeMesh(), but the performance was too low to use this method on every update.
Is there any way to make this work?
Thank you.
               Comment
              
 
               
              Hi @xmarty Did you find the solution to this problem?
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                