How do I solve the mesh issue after exporting from 3ds max.
Hi everyone; I'm having an issue with mesh in unity. I exported a .fbx file format character from 3ds max. It has been rigged and has a morpher modifier in stack. After I import it to Unity something seems to be wrong with mesh. On the image left one has morpher modifier in 3ds max, right one doesn't have that modifier. So it's about the morpher but i couldn't find the solution.
Can anyone help me please :)
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Answer by Pritorius · Feb 04, 2016 at 08:28 AM
Anyway I have found the solution and I want to share with you people :) After some trying i realised that it's about export settings. In fbx export panel, below "FBX File Format" there is a dropdown menu. I picked ASCII instead of Binary and my mesh problem in Unity has been solved.
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