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Question by
TomatJuice · Jan 09, 2021 at 09:17 PM ·
networkingspritenetworkmirror
How to use "Sprite" with Mirror
In my game there are several variables that are Sprites. I use these to change certain sprites in the game like UI. After a while of the game working with this set up Mirror now throws an error, "Sprite can't be deserialized because it has no default constructor". Is there any way to bypass this to continue using Sprites or is there another to way to solve this issue? Thank you in advance.
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