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Question by xarismax · Aug 09, 2017 at 09:23 AM · editoreditorwindow

close Editor Widnow Bug ?

I have an editor window that needs to close on Assembly reload, because it's data is not serializable. However calling Close() on OnGUI() throws the following exception :

"GUI Window tried to begin rendering while something else had not finished rendering! Either you have a recursive OnGUI rendering, or the previous OnGUI did not clean up properly."

1) Is this a bug from unity side ?

2) How do i close the window after unity reloads assembly.

 class Window : EditorWindow
     {
         bool CloseMe = true;
 
         private void OnGUI()
         {
             if (CloseMe)
             {
                 Close();
                 return;
             }
         }
     }
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