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Question by cjurney · Oct 18, 2011 at 07:18 AM · networkrpcloadlevel

Networked level loading

I'm trying to follow the example on networked level loading from http://unity3d.com/support/documentation/Components/net-NetworkLevelLoad.html and I'm running into an issue. I am sending the RPC call after loading the game level, but my Spawn object's Instantiate script never receives the OnNetworkLoadedLevel call on the other side.

The only real difference I can see between my code and the example is that I deleted the 2 yields because they don't seem to serve any function. Am I mistaken there?

Is there a better place to kick off the creation of players in a networked game?

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avatar image syclamoth · Oct 18, 2011 at 07:21 AM 0
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The yields are kind of vital. They introduce a delay, so that it makes sure that the RPC has been received everywhere!

avatar image cjurney · Oct 18, 2011 at 09:03 PM 0
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Yield is a pretty random way to ensure RPC delivery... it could be seconds before a crappy connection gets the packet. I guess the example is just not useful code?

avatar image asafsitner · Jan 05, 2012 at 06:48 PM 0
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Not really useful, no. Try using LoadLevelAsync and yield until that's finished.

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