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Question by etaxi341 · Jun 05, 2014 at 05:06 AM · scenenetworkrpcloadlevelbuffer

Buffer RPC until I have the right scene loaded

I have not found any answers to my question on the internet so I started a new Topic here. At my Multiplayer Game you join a lobby. In this lobby you can see who is online and all that stuff. All of this is working. But The RPC calls from other players that are already in the correct scene (not in the lobby) can get to the people in the lobby. The lobby does not have the correct networkView ID so an error occures. When the people in the lobby load the correct scene then, they won't become the RPC's that are needed again, cause they were already sent to the lobby. Sorry for my bad english. Would be nice if someone has a solution.

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