Is it Possible to Layer Sprites More Accurately
Howdy folks! I've run into a problem layering certain sprites. (I am fairly new to Unity, so if this is a simple question, I apologize.) I'm working on a 2D platformer and I've created water areas that the player can swim in, similar to Mario. I wanted to change the color of the Player Sprite when in the water so I coded this in but then realized I could just overlay a transparent image. I'm very happy with this solution, however the problem is that the transparent image overlaps onto the ground layer because the player layer is above the ground. Is there a feature available that gives more control over layer sorting?
Your answer
Follow this Question
Related Questions
Problems when transparency axis meets multiple tiles in 2D 0 Answers
Cannot make transparent plane work in 2D game with several layers 1 Answer
Not working condition: gameObject.layer==LayerMask.GetMask... 1 Answer
How can we make a script to changer render order, based on players and enemies Y positions? 0 Answers