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Question by unity_D-bMW44Zxqi92g · Mar 04, 2020 at 08:51 AM · problem during runtimefix

Stop function in another function,Player running in the air

I started coding in unity a couple of days ago. I'm still trying to grasp and learn the fundamentals and while creating a character controller I found out that with what I made, the player continues to run mid-air if shift is held down and the player can jump even while falling off a ledge. I would like to prevent the player from running mid-air and prevent them from being able to jump while falling down.

Here is my code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ThirdPersonCharacterControl : MonoBehaviour
 {
     public float Speed;
     private float canJump = 0f;
 
     void Update ()
     {
         PlayerMovement();
         PlayerSpeed();
     }
     void PlayerSpeed() 
     {
         if(Input.GetKey(KeyCode.LeftShift))
         {
             Speed = 22.0f;
             }
             else
             {
                  Speed = 12.0f;
             }
     }
 
 
     void PlayerMovement()
     {
         float hor = Input.GetAxis("Horizontal");
         float ver = Input.GetAxis("Vertical");
         Vector3 playerMovement = new Vector3(hor, 0f, ver) * Speed * Time.deltaTime;
         transform.Translate(playerMovement, Space.Self);
         if (Input.GetKeyDown ("space") && Time.time > canJump) 
         {
              Vector3 up = transform.TransformDirection (Vector3.up);
              GetComponent<Rigidbody>().AddForce (up * 7, ForceMode.Impulse);
                   canJump = Time.time + 1.24f;
          }
     }
 }

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Answer by tormentoarmagedoom · Mar 04, 2020 at 08:59 AM

Hello there!

Its good you strat programming!. As you are doing very basic things, you have several tutorials on youtube. I recoomend to spend time watching tutorials about movement. Dont try to go fast! You still need to learn a looot of things.

But you are in the correct way!

(PS: For your problem, you need to add some "if conditions" to be sure the character is on the ground before jump or to control its velocity)

Good luck!

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