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Question by levan1 · Dec 08, 2014 at 06:24 PM · resolutionfixfixed

Fixed game resolution

Hello, My game default resolution is 700x500 in the webplayer. I want this resolution to be fixed, in case of changing resolution, the game not be started. How can I do this?

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Answer by static_cast · Dec 08, 2014 at 11:18 PM

How about this?:

 Vector2 targetResolution;
 
 void Start()
     {
     targetResolution = new Vector2(700, 500);
     }

 Update()
     {
     if(Screen.width != (int)targetResolution || Screen.height != (int)targetResolution)
         {
         //WRITE GUI MESSAGE HERE AND QUIT GAME [or whatever you want to do]
         //Do something like... Application.Quit();
         }
     }
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avatar image levan1 · Dec 09, 2014 at 12:02 AM 0
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Thank you for the response, shall i attach this script to the main camera?

avatar image levan1 · Dec 14, 2014 at 01:58 PM 0
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  void Update ()
 {
 if(Screen.width != (int)targetResolution.x || Screen.height != (int)targetResolution.y)
 {
 Application.LoadLevel("$$anonymous$$ain$$anonymous$$enu");
 }
 }
avatar image static_cast · Jan 23, 2015 at 07:25 PM 0
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No problem. I haven't logged in to unity answers for a while, sorry about that.

It doesn't matter where you attach the script, but attach it to something you know will stay in the game forever [ie empty gameobject that handle game stuff]

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