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Question by andresgamer1290 · Oct 28, 2020 at 04:39 PM · 2d game2d animationcharacter movementtopdown

2D character Animation-controller

Hi i´m doing a TopDown Zelda like game, but there is a "Problem" in the Atk Animation of the player, Every time i press the atk Button in idle always be atk at the same direction (down) I see a video of to fix this but is for a Walk Animation, I dont know how to do it for the atk, if someone can help i will be very appreciate

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Answer by Unitycreator212 · Oct 28, 2020 at 08:58 PM

You need an animation for each direction. Then play the correct directions attack animation.

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avatar image andresgamer1290 · Oct 29, 2020 at 02:00 PM 0
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I Have the 4 animations for each direction, example if a press a button in idlle always be atacking Down, But if i press UP and ATK button the UpATK ani is played,same for the 2 left animations, I want to run the correct animation where the character is looking, (I have all 4 direction animation)

avatar image Unitycreator212 · Oct 29, 2020 at 02:28 PM 0
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In that case. Use a variable to store the last direction. $$anonymous$$aking sure that it is only changed when there is input. Then use that variable for deciding which direction animation to play.

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