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Question by staryzhelios · Apr 25, 2019 at 12:56 PM · 2d game2d animationcontrolslowmotion

The best way to control speed of the animation together with audio sound that both must sync

Hello,

I want to make a storytelling game for Children, who are somewhat dull and slow brain process.

So, slider that can control the speed rate of animation and sound must be sync.


What do you think the best way to do this?

1) making mp4 with sound and slow mo it.

2) make gif and sound seperately and make them both sync..?

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avatar image TreyH · Apr 25, 2019 at 01:13 PM 1
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You can embed event triggers an animation's keyframes. When the animation reaches the keyframe, it will attempt to call a function on the animated GameObject.

edit: didn't see your own suggestions. The mp4 approach would also slow the audio, so that might not be ideal. What sort of audio are you trying to sync?

avatar image staryzhelios TreyH · Apr 25, 2019 at 03:11 PM 0
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Tqs for the suggestion, I think that good idea..!

Oh what I mean is, the audio character talking sync with character sprites/images mouth.

You know..when if I decrease the speed of animation but the voice still fast that might not sync with animation and it be more worse for storytelling understanding..

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