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Tangent normal maps and textures
Hi is it possible to have a tangent normal map and a the texture of an object combined into one draw call
Answer by Jessy · Jun 17, 2012 at 05:48 AM
With a single directional light.
http://unity3d.com/support/documentation/Components/RenderTech-ForwardRendering
Despite what that suggests, you can actually use normal mapping for up to four point lights in that first pass, too, but you have to write your own non-surface shader for it.
Im not sure i understand how this combines the purple omage with a normal texture
i still dont think i understand could someone please explain it a bit more
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