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Question by Fierce Waffle · Jan 10, 2011 at 01:32 PM · camerarenderdrawone

Always Render/Draw FPS Weapon

I am trying to make it always draw/render the weapon even when its "poking threw objects". How would I achieve this using only one camera?

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Answer by Borgo · Jan 10, 2011 at 02:03 PM

Take a look on this shader shader, maybe, it can help you:

http://www.unifycommunity.com/wiki/index.php?title=DepthMask

in the documentation says that you need to add a line in all your shaders:

Tags {"Queue" = "Geometry+20" }

And apply the DethMask shader to your weapon.

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avatar image Fierce Waffle · Jan 10, 2011 at 09:09 PM 0
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I know how to switch the shader but how do I add on a new one. Depth shader doesnt show up in the dropdown but its in my inspector.

avatar image Fierce Waffle · Jan 11, 2011 at 01:05 AM 0
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I fixed it, but it seems as if it wont work, not even the example project works.

avatar image Borgo · Jan 11, 2011 at 12:27 PM 0
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I think its to version 2.x I will try to convert the shader to 3.x and post here.

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