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Question by RGI · Jan 12, 2013 at 04:46 PM · androidjavascripttouchguitexture

Disable gui texture in a different way?

Hi, I have a script and 4 gui textures. The first two just do this: guitexture.enable = true/false and the other two write in the log if they were pressed. The first two will enbale/disable one of the two other textures so that only one is seen but the problem is they still react if one touches them even though they cannot be seen. How do I disable a guitexture so it wont react when pressed? This only hides it.. var dollar : GUITexture; var book : GUITexture;

 function Start () {
 
      ceo = GameObject.Find("ceo").guiTexture;
      writer = GameObject.Find("writer").guiTexture;
      mainoffice = GameObject.Find("mainoffice").guiTexture;
      scriptroom = GameObject.Find("scriptroom").guiTexture;
  dollar = GameObject.Find("dollar").guiTexture;
      book = GameObject.Find("book").guiTexture;
 
 }
 
 function Update () {
 
 for (var touch : Touch in Input.touches){
     if (touch.phase == TouchPhase.Stationary){
       if (book.HitTest (touch.position)){
          mainoffice.enabled = false;
             ceo.enabled = false;    
             scriptroom.enabled = true;
             writer.enabled = true;
             }}}
 for (var touch : Touch in Input.touches){
     if (touch.phase == TouchPhase.Stationary){
       if (dollar.HitTest (touch.position)){
          mainoffice.enabled = true;
             ceo.enabled = true;    
             scriptroom.enabled = false;
             writer.enabled = false;
             }}}
 for (var touch : Touch in Input.touches){
     if (touch.phase == TouchPhase.Stationary){
       if (ceo.HitTest (touch.position)){
          mainoffice.enabled = true;
             ceo.enabled = true;    
             scriptroom.enabled = false;
             writer.enabled = false;
             }}}
     for (var touch : Touch in Input.touches){
       if (touch.phase == TouchPhase.Stationary){
       if (writer.HitTest (touch.position)){
          mainoffice.enabled = true;
             ceo.enabled = true;    
             scriptroom.enabled = false;
             writer.enabled = false;
             }}}
 
 
 
 
 
 }
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avatar image robertbu · Jan 13, 2013 at 07:36 AM 0
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An easy way would be to rewrite your checks:

if (book.enabled && book.HitTest (touch.position))

if (dollar.enabled && dollar.HitTest (touch.position))

if (ceo.enabled && ceo.HitTest (touch.position))

if (writer.enabled && writer.HitTest (touch.position))

avatar image RGI · Jan 13, 2013 at 06:32 PM 0
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Works like a charm, thank you!

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