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Question by Sargent890 · Dec 31, 2014 at 07:29 AM · androidjavascripttouch

Executing Code Once Per Touch

Hi, I'm developing a game for Android in JS, and I need to be able to detect swipes and use these to cycle between locations for a character. My code works, but only with very short swipes, as longer ones cycle more locations than I want. Is there any way to only execute a block of code once per touch or cancel a touch manually to facilitate this?

Example code:

 if (Input.GetTouch(0).phase == TouchPhase.Moved){
     //Execute only once per touch
     var touchMovement : Vector2 = Input.GetTouch(0).deltaPosition.normalized;
     if (touchMovement.x > 0){
         //Move Right
     } else if (touchMovement.x < 0){
         //Move Left
     }
 }



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Answer by hav_ngs_ru · Dec 31, 2014 at 07:37 AM

when executed move code - store fingerId of touch in ArrayList, before execute - check if array contains this is and dont execute code for this id. and check TouchPhase.Ended ¦¦TouchPhase.Cancelled, and remove given fingerId on those phases.

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avatar image hav_ngs_ru · Dec 31, 2014 at 07:47 AM 0
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or just wait for ended/cancelled without fingerId if you dont need correct mul$$anonymous$$ch

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