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Question by heaversm · Jul 13, 2011 at 07:53 PM · rigidbodyscaleprojectilelocalscale

How to change the scale of an instantiated rigid body

Hi - I'm trying to change the size of the projectiles fired from a launcher but it won't let me apply localScale to a rigid body. This is my code:

 var projectile : Rigidbody;
 var objectSizeMax: int =.5;
 
 function Update()
 {
     if( Input.GetButtonDown( "Fire1" ) ){
         var numRandom:int = (Random.value*objectSizeMax)+0.5; 
         var instantiatedProjectile : Rigidbody = Instantiate( projectile, transform.position, transform.rotation ) ;
         //instantiatedProjectile.localScale = Vector3.one * numRandom; //make the projectile a random scale...NOT WORKING
     }
 };
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avatar image almo · Jul 13, 2011 at 07:55 PM -1
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learn to format your code.

avatar image Ludiares.du · Jul 13, 2011 at 08:04 PM 1
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I Think that the problem is you objectSize$$anonymous$$ax, because it's a int with a value of 0.5, if you want decimal values, use float ins$$anonymous$$d, and set the projectile var from Rigidbody to Transform in both cases, or use: instantiatedProjectile.transform.localScale

avatar image heaversm · Jul 13, 2011 at 08:15 PM 0
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I'm not sure what you mean change the projectile var from Rigidbody to Transform - I need it to be a rigid body so it will collide with things, right?

avatar image heaversm · Jul 13, 2011 at 08:22 PM 0
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Yeah that's the problem - both the the float and the missing "transform". Thanks!

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