Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by uanmanarmy · Aug 04, 2014 at 11:44 AM · vector3scalesprites

Values are changing but the scale of sprite no.

Hey guys, I do need your help.

I have a bar (energyBar) that will scale up, on the amount of damageMade.

 public void UpdateEnergyBar (SpriteRenderer energySprite, float currentEnergy, Vector3 energyScale)
     {    
         energySprite.transform.localScale = new Vector2 (energyScale.x + currentEnergy * 0.1f, 1);

     }
     
     public void ColorMatchFunction(string color, float DamageAmount)
     {
         ColorMatch colorMathc = ColorFactory.CreateColorFromName (color);
         colorMathc.DoColor (DamageAmount);
         string colorName = colorMathc.GetColorName ();
 
         currentEnergy += DamageAmount;
     
         currentEnergy = Mathf.Clamp (currentEnergy, 1, 1001);
         UpdateEnergyBar (blue, currentEnergy, energyBarScale); 
     }   


The problem is that it will not scale, eventhough the vector for scaling is changing and is working perfectly. I don't know why the sprite won't change it's scale.

alt text

Putting a debug in the UpdateEneryBar.

 Debug.Log ("energySprite scale on x axes   " + energySprite.transform.localScale.x);

It will show me in the console that the x will increase with the DamageAmount of points.

I don't know why this is happening.

By the way, When Im exeting the game and playing again (in the Editor) the scale of the bar will not be as initialy (1,1,1), but will be as the thought scale (I mean that scale that was added with DamageAmount.

безымянный.png (70.0 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Aladine · Aug 04, 2014 at 12:48 PM

Wrong

 energySprite.transform.localScale = new Vector2 (energyScale.x + currentEnergy * 0.1f, 1);


Correct

 energySprite.transform.localScale = new Vector3 (energyScale.x + currentEnergy * 0.1f, 1,1);

localScale is a Vector3 i don't understand why you didn't get an error for that

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image uanmanarmy · Aug 04, 2014 at 01:08 PM 0
Share

me neither, but that wasn't the problem.

I checked now, I made some changes, changed from SpriteRenderer to Transform, and some more, and it's seems to work.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Objects to fit on the screen 2 Answers

A node in a childnode? 1 Answer

Object Scale Lerp with rigidbody addforce jump duration. 1 Answer

I'm trying to make a zoom by changing the scale of the object and need constraints 1 Answer

C# Transform modification. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges