Why does my font stop rendering after some builds?
Hello.
I'm fairly new to unity. I'm working on a text based game for android, so text is very important. I have a custom font that I imported into unity that I use everywhere. I have my canvas, ui elements and text all sized appropriately and I've tested them as well. The issue arises when I build my game. The build is good the first time and all text is visible in game, but there is an odd chance that after the build is done the font stops rendering properly in unity itself. Therefore if I build and run the app again, the text is not rendered. I recently found out that if I select the font asset and change the rendering mode, it fixes it; but this "fix" is only temporary as the issue can happen again. I've updated to the latest stable version of unity, but this still happens. I'm out of ideas as to why this is happening. It may be due to me using a custom font somehow, but the only other default font is Arial, which does not suit the game. If anyone has any ideas as to how I might fix this, i'd really appreciate it.
Thanks in advance!