UI Image rendering artifacts when upgrading beyond Unity 5.5.5
Hello, I'm getting some rendering artifacts when I update on UI Images. I have small red rectangular bars that originally render to the same pixel height, but upon upgrading the pixel height is inconsistent and changes based on it's y-coordinate. Applying Pixel-Perfect to the canvas it's under helps reduce how inconsistent the sizing difference is but doesn't stop it completely.
It's most noticeable on the bars with the labels Super Serial Solo B and Venom Solo 1.
The yellow indicator at the bottom also scroll up and down along this area and constantly flickers between different sizes as it does so, which is really annoying.
Does anyone know what changed beyond 5.5.5 that could have caused this and/or how to fix it? These are just default images with no sprites or textures attached, however attaching a sprite doesn't help it in any way either.
Unity 5.5.5-
Unity 2017.4.7-