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Question by Mazer83 · Sep 10, 2020 at 02:03 AM · text input

TextMeshPro Input field keeps resetting text

I've got a UI like this that lets you choose how many of a unit to send. The up/down buttons should make the value go up/down, with a minimum of 1 and a max that depends on the situation. The double arrows should set it to min and max respectively. alt text

Now, it doesn't matter what I do, whenever the textbox gets set by one of the arrows (or my keyboard for that matter), it resets to 1. I've tried stepping through the debug, and what I see is that on the 3rd line, text is = "5", but then txt.text still get's set to "1".

     protected void SetText(string ctrlName, string text)
     {
         Transform txtTrans = m_trans.FindChildRecursive(ctrlName);
         var txt = txtTrans.GetComponentInChildren<TextMeshProUGUI>();
         txt.text = text;
     }

If I drag the execution back to the 3rd line again, it'll be set properly to "5". It's very bizarre. Here's the settings for the TMP_Input field.

alt text

howmanyui.png (94.7 kB)
howmanyuisettingspng.png (23.5 kB)
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Answer by judahcline · Sep 10, 2020 at 12:57 PM

if it deletes code the second it appears then thats because you want the code that changes the text to be in a void update() {} command

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avatar image Mazer83 · Sep 15, 2020 at 06:37 PM 0
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I shouldn't have to set the value every frame.

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