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This question was closed Dec 04, 2013 at 07:34 PM by Lemoln for the following reason:

The question is answered, right answer was accepted

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Question by Lemoln · Dec 04, 2013 at 12:48 PM · optimizationrenderer

Please help in optimizing a project!

I'm making a game, but it's really laggy. I think, the problem is in some high-poly models. Could anybody help me with a script I will attach to them, that will turn off their renderer while they are far enough? I'm not strong in programming, but it should be something like player, mytransform, maxdistance and distance variables, if distance between the player and the object is more than maxdistance, turn off the renderer, else turn on. Thanks in advance!

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avatar image Manco Capac · Dec 04, 2013 at 01:56 PM 0
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 var distance = Vector3.Distance(object1.transform.position, object2.transform.position);

then make a code that if distance < a specific distance renderer.enabled = true; otherwise renderer.enabled = false;

this should work, but i didnt try it out

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Answer by Ambro · Dec 04, 2013 at 02:23 PM

If you have Unity Pro, you should use LODGroup Component to cull your high-poly models when they are far away : http://docs.unity3d.com/Documentation/Manual/LevelOfDetail.html

Just attach this component to your object, keep only one level of detail and assign your renderer to it.

If you don't have Unity Pro, the solution by Manco Capac seems right to me. I would personaly use a coroutines to do some verifications over the time.

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avatar image Lemoln · Dec 04, 2013 at 07:34 PM 0
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That was just god damn exactly what I needed! Thank you EXTRE$$anonymous$$ELY much!

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