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Question by
amitkuliyal · Mar 03, 2016 at 11:36 AM ·
meshoptimizationrenderer
Does it affects the game performance if there are multiple meshes in some parts?
Hello Everyone, I want to know that using multiple meshes affects the game performance or not. In my case I'm using a FP Hand where the player may use different gadget/armor on the character's forearm so, I have two options(as far as I know) 1. make a full hand and add the other mesh(armor) on top of it. 2. cut the polygons that are not visible(under the armor used )
Please suggest me which process is better with some explanations if possible. Thanks
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Answer by amitkuliyal · Oct 13, 2017 at 01:29 PM
okay as no-one replied this question but i recently caeme to know that the second option is the better choice as there we are saving some draw calls from the deleted triangles. Hope this helps someone :D