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Question by
SkitchSketch · Dec 03, 2017 at 08:42 AM ·
physicsrigidbodycharacter controller
How to get my Character Controller to not be affected by physics
I have a first person character controller which uses translate to move, yet has a rigidbody and Capsule collider for collision purposes.
I have the rigidbody's x and z rotations frozen, yet for some reason when coming in contact with other colliders and moving along them, the rotation of my character goes out of control. I'm 100% sure that this is happening because of the rigidbody.
Has anyone come across a similar issue? Is there a way to fix this?
Thanks in advance.
Comment
Have you enabled is$$anonymous$$inematic in the Rigidbody component? https://docs.unity3d.com/$$anonymous$$anual/class-Rigidbody.html
I have, but that just makes my character controller pass through all colliders